Game designer Jack de Quidt asks Oculus whether its VR headset – and Touch controllers – will really deliver new narrative experiences

The very first thing I saw in virtual reality was Wevr’s theBlu demo, back in the early days of the HTC Vive headset. It’s the thing a lot of people mention when they’re asked about the most compelling VR experiences, and with good reason: the demo transports you to the helm of a sunken ship, the whole ocean above your head; it allows you to take in the beauty of the scene for a few minutes before, out of the depths, a vast blue whale slowly emerges, dwarfing you.

I took the headset off and walked away across the busy floor of the game conference, but I could still feel the water around me. I told my friends. They joined the long queues. They told their friends. And that was the entire story that was told: there is a whale and it is beautiful. Since then, I’ve flown spaceships and climbed buildings and repaired robots in VR. I’ve shot a variety of floating objects. I’ve sat cross-legged in the middle of Venice’s Piazza San Marco and looked down on the people in the flooded square.

Continue reading…

Read more at Can virtual reality move beyond immersive experiences to tell stories?

Facebook Comments

This site uses Akismet to reduce spam. Learn how your comment data is processed.