Has Google got its head in the cloud, or can its sheer size help it succeed where many have failed in building a hardware-free future for gamers?

Google’s announcement of game-streaming service Stadia may not have been a huge industry revelation; Google has made no secret of its ambitions to enter the video game market, and it was somewhat given away by public trials last September. Instead, it was the things that weren’t revealed at Tuesday’s Game Developers Conference keynote that took many by surprise. Ahead of the event, a long list of big-name reveals had been rumoured – but none materialised, except Bethesda’s Doom: Eternal, which was not shown actually running on Stadia. And of course everyone was on tenterhooks to find out how much it was all going to cost, information that was also absent.

“There’s just so much that I didn’t learn today that I really wanted to,” says Gizmodo’s Alex Cranz. “And that makes me nervous about it.”

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