As the World Health Organization classifies gaming disorder as a mental health condition, one UK treatment centre reveals how it is trying to tackle the problem

Ian* was in his 20s when he started gaming in the mid-1990s. A long-time interest in building PCs had developed into an initially healthy interest in first-person shooters like Counter Strike and Team Fortress, which he’d play at weekends and when he came home from work.

It was the online element of these games, he says, that really changed his relationship to gaming, and what started as a hobby quickly took over his life.

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